Hot Dice Rules
HOT DICE
General
The object is to score points by rolling combinations of dice, until one player scores over the 'game' score. The 'game score' is 10,000 points. There is, however, a bit of strategy and luck about how far you should press your luck. More later.
53ER18-53 HOT DICE. (1) Name of Game. “HOT DICE.” (2) Price. HOT DICE lottery tickets sell for $1.00 per play. (3) Game Description. HOT DICE is a Fast Play ™ instant-win game (also known as an online terminal game) printed from an authorized Florida Lottery retailer terminal at the time of purchase. Players may play the game. Dice 10,000 (or Dix Mille, 6-Dice, 10,000 Dice, Ten Grand) is the name of a family dice game, it is very similar to farkle.It also goes by other names, including Zilch, Zilchers, Foo, Boxcar, Bogus, Zach’s Dice Game, and Crap Out. Occasionally, a player may score on all dice. This is called “hot dice;” the player has a choice to roll all of the dice again or bank her points and pass to the next player. Each player must write down the points that he scored in his turn and pass the dice to the next player. The dice are passed clockwise.
Play
Each player starts his/her/its turn by rolling all six dice. From this roll, any/all of the scoring possibilities may be 'held', and the remainder rolled again. If all six of the dice become 'held', then all six may be rolled again. This continues until the player decides to keep the points gathered so far and pass the dice to the next player, or until no scoring combinations are rolled. Any points for that turn when a player decides to stop rolling, with a scoring combination, are added to the score. Any points for that turn when a player has no scoring combinations, however, are lost. At the beginning of play, each player must score 1000 points in order to get 'on the board'.
Hot Dice Game Rules
When a player finally does go over the 'game score' (10,000 points) and passes the dice to the next player, each of the other players gets a final chance to beat that score (or whichever one is currently the highest). Thus the first one done does not necessarily win, and you must judge how far over the 'game' score is safe to stop at.
Scoring
Single 1 (1 2 2 3 4 6) 100 points.
Single Five (1 2 2 3 5 6) 50 points.
Other singles - Not counted
Three 1s, (111 2 3 4) 300 points. 1,000 points if all three 1's are rolled simultaneous.
Three of a kind (2 - 6) (2 2 2 3 4 6) rolled simultaneous 100 times value (200 points in this case)
When more than three of a set are held, and a matching fourth is rolled, the players total, up to that point in that round, is doubled. If a matching fifth is rolled the total is doubled again.
Therefor Six 2s (222222) would be 1600 points.
The Game Of Farkle
Six dice straight (123456) rolled simultaneous 1500 points.
Example
All dice in a roll can be scored. Thus, a roll of (1 4 2 4 4 5) would score:
100 (one 1)
400 (three fours)
50 (one five)
550 total points.
The player here could keep all but the 2 and roll again.
Hot Dice Rules Dice Game
If he then would roll a 1 it would add 100 points and he would continue to play.
If he then would roll a 4, his score would double to 1,100 points and he would continue
To play.
If he rolled a 5, he would add 50 points and continue to play.
If he rolled any other number, he would not have any scoring combination for that roll
and he would forfeit all points scored during that round. And the play would be passed
to the next player.
Hot Dice Game Rules
Of course, you could keep the one, or the five, or the three fours, or any combination. But you must keep something to be able to roll again
A roll of (1 5 1 5 5 1) would score:
1000 (three 1s)
+500 (three fives)
1500 total points.
How To Play Hot Dice
and...you would be able to roll all of the dice again.